Football for Geeks and Salary Cap info

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  • #32610
    Avatar photoAgamemnon
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    footballcommentary.com
    http://www.footballcommentary.com/twomindrillprobs.htm
    A model-based approach to football strategy.
    May 2, 2005

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    Win Probabilities for the Two-Minute Drill

    Below we present a Table of win probabilities for the two-minute drill. The probabilities are computed using the model described in our article A Model for the Two-Minute Drill. By interpolating within the Table, one can estimate the offense’s probability of winning the game when they trail by one score in the last 2:00. The Table assumes that it’s first down and ten yards to go for a first down.

    There are three sections in the Table, corresponding to whether the offense trails by more than three points, exactly three points, or fewer than three points. In the first section the listed probabilities are the offense’s probability of scoring a touchdown. In the other two sections the listed probabilities are their probability of winning the game.

    Within each section there are four subsections, corresponding to the time remaining when the ball is snapped. Each subsection has four rows, corresponding to different lines of scrimmage. In each such row, the first entry is the line of scrimmage (70 means the defense’s 30-yard line); and entries two through five are the offense’s probability of winning (or of scoring a touchdown) if they have zero, one, two, or three timeouts remaining.

    As an example, suppose the offense has 1st and 10, trails by 1 point with 1:00 left, is at their own 30-yard line, and has 2 timeouts. Then according to the model, the offense’s probability of winning the game is 0.3042.

    For another example, suppose the offense has 1st and 10, trails by 8 points with 1:30 left, is at their own 10-yard line, and has 3 timeouts. Then according to the model, the offense’s probability of scoring a touchdown is 0.1268. Of course, to get their probability of winning the game we have to factor in the probability of making a two-point conversion, and the probability of winning in overtime. If these are 0.4 and 0.5 respectively, then the offense’s probability of winning the game is 0.1268 × 0.4 × 0.5 = 0.025.

    Trailing by > 3 points. Probability of Scoring a Touchdown.

    2:00 left
    10 0.1174 0.1308 0.1419 0.1503
    30 0.2091 0.2218 0.2311 0.2372
    50 0.3345 0.3414 0.3453 0.3472
    70 0.4916 0.4929 0.4934 0.4935

    1:30 left
    10 0.0824 0.0989 0.1139 0.1268
    30 0.1659 0.1881 0.2059 0.2189
    50 0.2991 0.3192 0.3327 0.3404
    70 0.4813 0.4881 0.4914 0.4929

    1:00 left
    10 0.0424 0.0562 0.0697 0.0778
    30 0.1040 0.1293 0.1510 0.1631
    50 0.2270 0.2612 0.2869 0.2985
    70 0.4252 0.4592 0.4770 0.4821

    0:30 left
    10 0.0095 0.0148 0.0171 0.0174
    30 0.0314 0.0474 0.0533 0.0537
    50 0.1199 0.1450 0.1520 0.1526
    70 0.2712 0.3201 0.3283 0.3293

    Trailing by 3 points. Probability of Winning the Game.

    2:00 left
    10 0.1411 0.1527 0.1618 0.1684
    30 0.2388 0.2484 0.2549 0.2590
    50 0.3662 0.3705 0.3728 0.3741
    70 0.5350 0.5355 0.5357 0.5357

    1:30 left
    10 0.1077 0.1244 0.1388 0.1501
    30 0.2035 0.2227 0.2370 0.2468
    50 0.3423 0.3565 0.3653 0.3702
    70 0.5290 0.5330 0.5349 0.5355

    1:00 left
    10 0.0647 0.0815 0.0966 0.1068
    30 0.1461 0.1723 0.1933 0.2059
    50 0.2870 0.3147 0.3353 0.3457
    70 0.4972 0.5175 0.5281 0.5318

    0:30 left
    10 0.0102 0.0209 0.0296 0.0308
    30 0.0634 0.0853 0.0957 0.0975
    50 0.1732 0.2115 0.2252 0.2273
    70 0.3936 0.4341 0.4490 0.4514

    Trailing by < 3 points. Probability of Winning the Game.

    2:00 left
    10 0.2130 0.2240 0.2314 0.2359
    30 0.3418 0.3475 0.3505 0.3521
    50 0.4992 0.5006 0.5012 0.5014
    70 0.7261 0.7261 0.7261 0.7261

    1:30 left
    10 0.1748 0.1956 0.2113 0.2219
    30 0.3131 0.3306 0.3411 0.3469
    50 0.4898 0.4961 0.4992 0.5006
    70 0.7255 0.7260 0.7261 0.7261

    1:00 left
    10 0.1144 0.1405 0.1613 0.1754
    30 0.2465 0.2803 0.3042 0.3172
    50 0.4507 0.4745 0.4884 0.4944
    70 0.7203 0.7242 0.7255 0.7260

    0:30 left
    10 0.0130 0.0356 0.0543 0.0564
    30 0.1228 0.1595 0.1752 0.1781
    50 0.3013 0.3663 0.3844 0.3893
    70 0.6839 0.7049 0.7161 0.7185

    Agamemnon

    #32611
    Avatar photoAgamemnon
    Participant

    Win Probability Calculator
    Enter a game situation (and optional vegas line) to determine a team’s win probability at that point. For instance, if you are favored by 2 and trailing by 7 in the 4th quarter with 5 minutes left and the ball on your own 20, we calculate your Win Probability to be 4.7%.

    http://www.pro-football-reference.com/play-index/win_prob.cgi

    Agamemnon

    #32612
    Avatar photoAgamemnon
    Participant

    Agamemnon

    #32613
    Avatar photoAgamemnon
    Participant

    Agamemnon

    #32614
    Avatar photoAgamemnon
    Participant
    #32615
    Avatar photoAgamemnon
    Participant

    http://www.footballcommentary.com/twoptchart.htm

    Two-Point Conversion Chart

    The chart shown below, computed using the footballcommentary.com Dynamic Programming Model, is intended to provide guidance on when to attempt a two-point conversion.

    The rows are labeled by the lead after scoring a touchdown, but prior to the attempt at an extra point or points. The columns are labeled by the amount of time remaining in the game.

    As an example of how to use the chart, suppose that after scoring a touchdown you trail by 5 points, with 21:00 remaining in the game (i.e. 6:00 left in the 3rd quarter). In the row corresponding to minus 5, and the column corresponding to 21:00, the entry is 0.31. This means you should attempt a two-point conversion if your probability of making it exceeds 0.31. NFL teams make about 40% of their two-point conversions, or perhaps a bit more. So when trailing by 5 with 21:00 to play, going for two is the correct play.

    For another example, suppose that after scoring a touchdown you lead by 4 points, with 5:00 remaining in the game. In the row corresponding to 4, we interpolate between the columns corresponding to 3:00 and 6:00, and find that the interpolated Chart entry is 0.47. This means you should attempt a two-point conversion if your probability of making it exceeds 0.47. For most if not all NFL teams, the correct choice is to kick.


    Agamemnon

    #32616
    Avatar photoAgamemnon
    Participant

    4th Down: When to Go for It and Why

    http://theramshuddle.com/topic/4th-down-when-to-go-for-it-and-why/

    Every Rams 4th Down

    http://nyt4thdownbot.com/team/rams

    Agamemnon

    #32700
    Avatar photoAgamemnon
    Participant

    Present roster = 38 plus 17 FAs = 55 players. I count the 5 RFAs at minimun tender. That equals 7.5 million.
    ..
    Estimated draft for 2016 = ~6 million for our 8 draftees.
    For each player we draft, we can subtract 0.5 million, cause we are replacing a player with a draftee. 8 x 0.5 = 4 million.
    We add 8 players, we can subtract 4.0 million. We can figure the draft expense to be 6.0 million – 4.0 million = 2.0 million.
    ..
    Say we spend no more for IR and we carry all our excess cap over to next year. The Cap we have left now is ~5 million.
    ..
    Cutting 2 minimum players, (Dunbar and Bryant) to get the roster to 53 gains a 1.0 million credit.)
    ..
    Estimated cap for next year is 155 million.

    Cap Space 2016 = 37.5 million
    ..
    FAs to sign = 11

    (All the RFAs are already figured, see notes above. I am not counting Dunbar, he is minimum wage.
    Anyway, 17 FAs – Dunbar – 5 RFAs = 11FAs.
    ..

    Ok, I think that I corrected all my mistakes. 😉
    Of course this will change everytime the Rams make a roster move. But, it should be close enough for anyone who is interested to to look and see something about our Cap Space. I assumed we sign all our RFAs to minimum tenders. I added all the credits and expenses I could think of. I made no cuts or extensions to players already under contract, ie Long, Saffold or anyone else. I did some of the math like I did, so that I can just add any player that is signed before next year and I know we are going to add 11 FAs. I just don’t know who they will be. If we cut somebody, or trade them, replacement cost might have to be figured.

    Agamemnon

    #32705
    Avatar photoAgamemnon
    Participant

    http://overthecap.com/calculator/st-louis-rams/

    You can go here and play with the Cap all you want. It seems to do a good job. Since they estimate the 2016 cap at 150M and they don’t count any of the yearly expenses or any carry over, you are probably going to be close to the actual cap space if you ust use their number and don’t worry about anything else. The expenses and credits should all even out. imo


    When I used this, by cutting Cook and nothing else, I was able to keep all the FAs except Fairley. I just did one year to keep it simple. I did the year as if it was the average of a multiyear contract.

    Agamemnon

    #32719
    Avatar photoAgamemnon
    Participant

    You can go here to compare salaries at each position. => http://overthecap.com/position/quarterback

    Agamemnon

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